The Nairobi Play Team
The Nairobi Play Project is not an NGO, non-profit or social enterprise. It is a global movement with the goal of spreading and scaling a successful model to international organizations, ngo's, governments and community-based organizations focused on refugee education and intercultural dialogue initiatives.
Global project Lead
Ariam Mogos is a learning technologist, designer, educator and Eritrean. She is currently the Learning Lead for UNICEF's Office of Innovation, supporting successful learning innovations to scale. She has also led digital learning programs for Global Kids, the implementation of mobile and web based technologies for problem-based learning across Sierra Leone, Kenya and South Africa, the State Department’s TechGirls MENA program, and the American Museum of Natural History’s Center for Science Literacy, Education and Technology. She is a 2016 Mozilla Network 50 recipient for her work on digital inclusion and web literacy, a 92Y Women inPower fellow and a Coaching fellow.
project lead, kenya
Shamm Petros is a former refugee from Eritrea, dedicated to providing protection and education services to displaced people around the world. Shamm's work has taken her across Egypt, Oman, Jordan, Iraq and Kenya serving the needs of refugees in various capacities. Currently, Shamm is working with Heshima Kenya, a safe house for young refugee women and orphans, to strengthen the reach and depth of their education programming. Shamm graduated from Columbia University with a B.A. in Sustainable Development and Arabic studies. She is a Bill and Melinda Gates Millennium scholar, a Coca-Cola Scholar, and a Global Citizen fellow. As a former Eritrean refugee, her professional and academic endeavors have been driven by a deep sense of responsibility to the region and field.
Curriculum Development lead
Sarah Giffin designs community-building learning experiences for youth, educators, and professionals, using a range of experiential and project-based modalities. She leverages creative technologies, interactive arts, scientific inquiry, and digital media projects to foster critical inquiry and group discovery. She has developed and facilitated curriculum in roles at The New School, The Forum Project, Groundswell, Global Kids, and Girls, Inc. Whether teaching tech tools to educators, facilitating human-centered design abroad, or writing cultural competency curriculum for an organization, Sarah values play and creativity as a safe yet challenging tool through which communities can engage the issues facing them.
As a PhD student in Information Science at Cornell University, Ian designs, builds and evaluates new approaches and technologies for intro and K-12 CS education. Recently, he prototyped and evaluated a new educational technology called Reduct that gamifies code comprehension, which was a published in CHI 2017 and a finalist in the CHI 2017 game competition. In the past, he's worked on a multi-modal commenting system using speech recognition and synthesis, developed an app for the Jardin Botanique de Montreal, and released a game on the App Store that was featured by Apple as New and Noteworthy. Currently he's become interested in research at the intersection of CS education and ICTD.